Class_name = "CBatchBallistics"
object_name = "SHELL_USA_37x145_HE"

//37  M54   M4 -

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoR.mgm",false
visualradius=4
SoundScript=""
ImageAttrs="IA_NOMINPIXELS","IA_NOROTINTERPOLATION","IA_NOCLIP"
SizeArg=10
SizeArgVal=0.66
LenghtArg=20
LenghtArgMinValSpeed=400 // /,    =0.0
LenghtArgMaxValSpeed=800 // /,    =1.0

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=1,609,	9,1169,	7,2923,	0,4676
Armor=500,500,	7,789,	5,1972,	0,3154 //           SHELL_RUS_37X195_HE   
Armor=1000,405,	5,517,	4,1292,	0,2067
Armor=3000,202,	2,129,	1,322,	0,516

//              (  .   -167)

Gage=37					//
DefaultStartSpeed=609	//        ()
MaxDistance=3000		// ,    
Mass=0.608				// 
Mkr=0.8					//  ,     Cx   M=1,        
Mmax=2.5				//  ,     Cx,   M=1,        
Cx_0=0.3				// -   (M <= Mkr),        
Cx_max=0.42				// -   (M = 1),        
Cx_1=0.28				// -   (M >= Mmax),        
R=0.0185				// 
LiveTime=5				//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracertShowtime = 3.0	//  
MaxRedirections = 0		// - 
ExplodeTime=4.5			//  (=0 -  )
NetworkDecals=true		//true -          

debug=false

DefaultBulletSpeed = 609.0		//       ()   
BulletSpeed = "M4", 609.0		//      ()  M4

//"Explosion file",DecalImageID,DecalCellID,DecalSize
HitDummy="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_620g_44g_object.txt"
HitMisc="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_620g_44g_object.txt",2,11,0.359
HitWater="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_620g_44g_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_620g_44g_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_620g_44g_object.txt",2,12,0.344
HitBuilding="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_620g_44g_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_620g_44g_object.txt",2,10,0.452
HitForest="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_037mm_620g_44g_object.txt"

shellType = 6
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 